May 14, 2011Petzy
This weekend we had a Kinect-workshop. My colleaguesManuel Blum, Bernhard Maurer, Andreas Schacherbauer and me developed the game Pose It within two days in openFrameworks using OpenCV and the ofxKinect addon. Pose It is a multiplayer game controlled just by the Kinect. Team 1 has to pose in front of the Kinect in space. After [...]
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Posted in 3D, Augmented Reality, Game Development |
May 14, 2011Petzy
In Septermber 2010 I started my internship in Dingolfing, Bavaria at the company Ritter Informationstechnik. There I developed the puzzle game BLAXX for the iPhone, using ObjectiveC and the cocos2d game engine.
BLAXX is a 2D puzzle game that works on a similar principle such as the game Sokobarn. In each level there are crosses, balls [...]
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Posted in 2D, Game Development, iPhone Development |
May 14, 2011Petzy
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Posted in 3D, Game Development |
May 30, 2010Petzy
Today me and my colleagues René Baumgartner, Fabian Bergner and Thomas Czernik showed an installation we did for a exhibition called “Über:Essen” at it’s vernissage. The exhibition takes place at the Juridicum Salzburg and will be open until June 13th.
“Hungriger Hugo” is an Augmented Reality Game. A webcam is tracking the environment and recognizes people’s [...]
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Posted in 2D, Augmented Reality, Game Development |